The Halflands is a fantasy setting for stories and role-playing games that I have been creating for a decade or two, one that is built on earlier worlds used for fantasy, science fiction and superhero role-playing games for another two or three decades before that.
They are called “the Halflands” because rather than be a world or realm of their own, they are what TV Tropes calls a “Portal Crossroad World”, like C.S. Lewis’s “Wood between the Worlds”, “the Neitherlands” in Lev Grossman’s The Magicians, the “World between Worlds” of Star Wars Rebels and the like. It’s a place where the paths between worlds intersect.
The Halflands is unlike these other places between worlds in that it has a fairly extensive geography, history and population of its own. It is a setting in which many stories can be told. Moreover, a number of other realms or otherworldly lands border on it, places like the Faerie Summerlands; Djinnistan, home of the Jinn; and Patala, the land of the Naga serpent-folk. As mentioned, for those who know how to find and walk them, there are paths—the Witch Paths—leading through the Halflands, taking them between worlds.
I have a number of stories set in the Halflands or the worlds accessible through them, as well as some work done on pulp and fantasy role-playing campaigns set there. By and large, these are not yet ready for prime-time. One, however, is getting close enough that it has its own web page: Aunt Jenny and the Delayed Quest. An image of my Aunt Jenny business card appears above. Clicking on it, the Aunt Jenny button in the menu bar or the link in the previous sentence will take you there.
The image to the right is an author’s sketch version of a Halflands’ map that I’m giving to an artist who has been commissioned to do it up right. As we go back and forth, the geography may shift a bit, but the basics have been well defined for years, so the main differences will be in the quality of the work done by a real cartographer.